

The Orator is a job that uses the power of speech to attack his foes. Gain the ability to use Speechcraft against monsters, even if not an orator. Resets the target's CT count.Ī speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery.Ī speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery.Ī speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.Ī speechcraft skill that decreases Faith by using cold logic and secular doctrine.Ī speechcraft skill that convinces the target that his or her demise is soon at hand.Ī speechcraft skill that spins tales in return for gil.Ī speechcraft skill that infuriates with foul invective.Ī speechcraft skill that uses dull tales to induce slumber.įorce a critically wounded enemy monster to become an ally.

I haven't tested the code too much to see if it causes any errors in the game, so use it at your own risk.A speechcraft skill that persuades a foe to become an ally.Ī speechcraft skill that persuades a foe to wait before acting. With this code you do not receive a bonus or penalty based on level difference or when you kill the target, and enemies also receive this same amount of exp. For example, put 0F if you want to gain 30 exp. I did some tests on the code and got something acceptable:Ĭhange the ? of the code to a hexadecimal value that is half the exp you plan to earn. They always make the character pass the level with each action that gives exp. I tested these exp codes in the EUR and US version.

Can somebody see and fix these, or make ones that works? I always tend to be under leveled and I'd like to reduce the amount of grind in the game.

JP Multiplier works fine but the EXP multiplier just set the exp given to you by 100 no matter the amount multiplied. (02-11-2016 05:46 PM)Garro Wrote: I found these codes in Gamefaqs (Made by DrummerIX), apparently they are ported from the EUR version.
